The status quo
The gaming industry offers arguably the best and most developed idea of what we might expect in a unique, large-scale metaverse. In addition to a full 3D gaming experience, gamers have become developers. In Roblox, players can create new content themselves, for example in the form of NFTs, which not only intensifies the game itself, but also means monetary income for successful developers. In addition, events in the game worlds are now also designed for less passionate e-gamers, especially when large events are hosted: Travis Scott's Fortnite concert in the summer of 2021 had around 12 million "in attendance".
At the latest since Facebook was renamed Meta in late autumn 2021, there has been widespread awareness that the big tech corporations are investing huge sums in the billions in the development of the metaverse and thus in their future dominance.
Another - namely decentralised - form of metaverse is observed in platforms such as Decentraland, which is based on the Ethereum blockchain. Here, users create and trade their own assets, building and buying virtual real estate, for example. As interest grows, property values often rise immensely.
Many companies have long recognised that the metaverse is obviously accompanied by a digital economy. Samsung, for example, opened a virtual shop in NYC in the style of its flagship shop. Brands like Nike, Gucci or Balenciaga market virtual products for the avatars operating in the metaverse - and sometimes at higher prices than their physical counterparts. ERGO is also already busy experimenting.